Replaces your alternate color with your primary color, and leaves other colors alone.Ĭlick on a pixel to replace your primary color with the color of the pixel you clicked on. Then, you can drag the four handles on the line around to bend the line to your will.Ĭolor Replacer (R) Lines/Curves is used to draw a straight line. You can choose to draw a border, a solid shape or a solid shape with a border. The Freeform Shape tool is like the Lasso Select. It is identical in every respect to the Rectangle tool. The Rounded Rectangle draws a rectangle with rounded corners. As with the Rectangle tool, you can hold shift to keep it circular, and you can draw a border, solid shape or solid shape with border. The Ellipse draws a circle or oval, like the Ellipse Select tool. You can make it draw a rectangle border, solid rectangle or solid rectangle with border. Use O to cycle between the five different parts of the Shape tool. Type text in said text box, and use the Nub (Square with four arrows on) to move it around by dragging. Just like the Paintbrush, but it only has a thickness of 1 pixel.Ĭopies one part of the image to another part of the image, selected as circles.Ĭlick to create a text box. Right-Click to fill with your alternate color.Ĭlick and drag to draw a line of specified thickness. Just click wherever and it will fill with your primary color. Click on a pixel of one color and it will select all pixels adjoining that one of the same or similar color, then do the same on each pixel selected in this manner. Lasso Select draws a shape and selects it dynamically. Drag like a rectangle, and it will draw a circle which touches each side. Hold Shift to keep it as a Square.Įllipse Select selects a Circle/Oval. Drag from one corner to the opposite corner to draw. Press S to cycle between the four selectors: The previously mentioned quartet has the best shot of garnering major financial backing, while maintaining your core ethos on licensing, if you can collaborate together more completely.Tools Select (S) Long-term, I would love to see Blender, GIMP, MyPaint and Inkscape as a quartet of tools used along side Adobe’s traditional suite.įinal Cut Pro/Motion/Logic and Adobe Premiere will never lose to any FOSS platform. Elle Stone and Partha seem to be the folks to work with to get it done. MyPaint needs a proper port to OS X that GIMP already has done. Like Wacom, Huion should be built into GNOME and KDE. However, I would first coordinate with GNOME/KDE and Linux proper to get a much broader range of Tablet/Pen functionality to not only recognize the USB device, but actually leverage the hardware and use it as designed. It just needs that added underlying large functionality to be an indispensable tool in more market segments. The traditional painting of MyPaint is awesome. Vector Brushes in Affinity Designer is something that would make MyPaint an obvious choice to have. On OS X working in Affinity Designer and Photo, with Pixelmator allows for a great work flow. To build upon libraries and cross service functionality between GIMP, Inkscape and MyPaint would be a big selling point for FOSS. However, they have a lot of limitations in that application. Not having the ability to treat all objects as scalable and independent is one of the reason Inkscape was developed. You would want a live edit view with minimal post processing and a post process view for final output. Having the ability to truly work with such functionality would give MyPaint a huge presence in scene development for Games, Motion pictures, etc. I actually demoed it as an Apple Engineer from NeXT to the Adobe Devs who later incorporated it into Illustrator and Photoshop. Having non-destructive editing and all objects are scalable vectors that offer bit depth independence was in TIFFany 3.0 back on NeXTSTEP in 1996.
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